
With more than 10-years background in Classical Music performance, the motivation to pursue music technology developed during college when I discovered that music could be "created" and not just played, thus allowing me seeking every aspect regarding its technology. I flew to another country to push myself to new opportunities and learnings about music production, sound engineering, sound design, composition, studio production, interactive music systems, music culture and the industry, which gave me a huge set of skills that allows me to successfully correspond to the creative professional responsabilities of the current music industry standards.
From everything that I experienced, composition and sound design for media interests me the most - I want to become an artist that makes people live through audio-visuals. There are many aspects in composition and sound design that I am enthusiastic about, especially non-linearity in videogames. Which is why I am currently deepen my knowledge about non-linear audio by developing my competences in Fmod, Wwise and Unity engine.
After the completition of my Masters degree in September 2024, I aim to start building professional experience in composition and sound design for media through freelance work.
Services
- I can be your music composer and/or a sound designer for any type of media project you are working on.
- I do orchestration work, arrangements and remixes of various music projects you need.
- I also give private music theory teaching to people of any kind, whether you want to learn it from the beginning or you need help with just a specific matter for an exam or test. I am officially qualified by the Conservatório de Música do Porto with Level 8 in Classical Music - Trumpet, a Bachelor degree in Music and Sound Production honoured by Bournemouth University, and a Masters degree in Music and Sound for Film and Games honoured by University of Hertfordshire.
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